Gonzalo Álvarez

3D Generalist · Artist · Developer

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Crafting worlds in 3D

I'm a 3D generalist with a passion for creating compelling visuals — from hard-surface modeling and environment design to character art and concept illustration. I combine technical precision with artistic vision to bring ideas to life.

Maya
80%
Houdini
60%
Blender
90%
ZBrush
80%
Substance Painter
60%
Photoshop
95%
Illustrator
70%
Nuke
80%
Premiere Pro
80%
After Effects
70%
3D Studio render
"Every pixel is a decision."
Also a Computer Scientist

Academic & Technical Background

Beyond art, I hold a background in Computer Science — bridging the gap between technical development and creative production.


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Let's Work Together

Open to freelance projects, collaborations, and full-time opportunities.